Alexandra Gripenhoftner
From
MEDIA Portfolio
Welcome to my creative world
I’m Alexandra, an experienced media producer based in both Sweden and Italy. I focus on creating engaging content for the gaming and entertainment industry.
unreal engine STILL LIFE (2024)
Bio
As a media producer, I have had the privilege of working in the gaming and entertainment industry for multiple years. Through my experience, I have gained valuable insights and knowledge that allow me to create compelling and captivating content.
From crafting engaging stories to producing visually stunning videos, I have honed my skills to deliver exceptional results. I understand the power of storytelling and how it can make a lasting impact on an audience.
With my expertise, I can bring your ideas to life and help you stand out in the crowded online world.
Master’s Degree - Creative Media Production Nuova Accademia di Belle Arti, Milan (Italy) Specification: Creative Coding (Unreal Engine, Unity, Interaction Design) |
EDUCATION
Bachelor’s Degree - Digital Media Production Umeå Universitet, Umeå (Italy) |
Other Photorealism in Unreal Engine (NABA) Game Design (LTU) English A (UmU) |
Body of work
2024
Echoes
An immersive, interactive experience created in UE5 that used OSC protocols to communicate user input. The player is presented with a first-person POV of realistic, whimsical fantasy graphics and is urged to explore the new environment in which they find themselves.
Duo project, I was in charge of level design, compositing, code, and post processing.
2024
CareOf Heritage
CareOf is a non-profit organization for contemporary art based in Milano. On their request, a multimedia installation based on their archive footage was developed. The installation consists of edited video footage, projected onto two screens.
Duo project, my tasks included footage selection and editing, as well as on-site installation.
2023
Whiskers & Wolf
A 2D game demo built in Unity, using hand drawn graphics. The style mimics a children’s book and the player is able to travel through all the seasons of a year, playing as either Whiskers, Wolf, or both together.
Solo project, I drew all the graphics, composited the game in Unity, wrote code and animated cinematics and characters.
2023
UEFN Workshop
A four day workshop at NABA in which we were divided into teams and asked to develop playable islands for Fortnite.
Group project, I was in charge of developing and building the Nordics-inspired part of our game world.
2023
Club2Club
Club 2 Club is a 20 min documentary about the clubbing history of Milan, starting with the opening of Plastic in the 80s.
The documentary constists of archive footage, mixed with present day interviews to highlight the importance of clubbing as a form of self expression and heritage.
Duo project, my tasks included research, footage selection, interviewer, and editing.
2023
Storyn Bakom
Storyn Bakom is a kids tv-show that discusses internet trends and gaming, and how to stay safe online. The content of each episode was based on questions from the audience and the production cycle for an episode was roughly 3 days. Each VOD episode was also remade into TikTok videos featuring more viewer material.
Group project, I was in charge of research, scriptwriting & storyboards, voice acting, social media management and content, chat management, and episode details.
List of projects
A more extensive list of projects that I have worked on during my years as a media producer.
My tasks varied for each project but most included indentification and/or transcreation/editing of content.
NABA
2023-2024
SVT
2021-2023
Various/Freelance
2014-
Epoch of Elysium (2024)
Crimson Hills (2024)
Sanctuary of Sinners (2024)
The Uninvited Guest (2024)
Beating Heart (2023)
Righteous Fury (2023)
The Garden (2023)
Fråga Doktorn (2021-2023)
Hooja - The movie (2022)
Esportsaga (2022)
Gamingdrömmar (2022)
Gamingdrömmar LIVE (2022)
Resan längs älven (2022)
SVT Natur (2021-2022)
FORM/FRAME (2024)
Philip Morris Social Media Strat. (2023-)
The Tree of Life (2021)
Cosplay at the Library (2019)
Umeå University Marketing (2016)
FrostByteLAN (2014-2020)
Fanvideo Youtube (2010-2014)
Honors/Awards/Exhibitions
PRix europa
plai at fabbrica del vapore
king & swedish games industry scholarship
Shortlisted for best Digital Media Production for Storyn Bakom (2023)
Media/Art installation featuring six of my projects realized for NABA (2023-2024)
Scholarship awardee (2024)
NABA Showreel
2023
visioni dal mondo festival
Featured with The Ghost in the Machine (2023)
Invited as a speaker to talk about The Ghost in the Machine (2023)
AI CREATIVE HACKATHON
First prize winner for FORM/FRAME (2024)
Personal Projects
Cave Explorations (2024)
UNREAL ENGINE 5
A still life setup composed in UE5 using assets from Quixel Bridge, showing a spaceship finding a cave filled with plants.
Firewatch Travel Guide (2023)
STEAM, GAME BAR, PHOTOSHOP, INDESIGN
Small travel guide to my favourite locations in the game Firewatch, using in-game screenshots combined with text in InDesign.
Aloy’s Promise (2022)
PS4 + CAPTURE CARD, OBS, PREMIERE PRO
Personal test of the capture card setup with Playstation 4, using cinematic footage from the game Horizon Zero Dawn. The footage was edited in Premiere Pro and combined with audio from the game.
Software
I work with a lot of different software to realize my projects but these are some that I most commonly use.
Unreal Engine 5
CINEMATICS, INTERACTIVITY, GAMEPLAY
Sprinklr
COMMUNITY MANAGEMENT
Unity
2D & 3D GAMEPLAY, CINEMATICS
Trello
PROJECT MANAGEMENT
Touchdesigner
INTERACTIVITY, VISUALS
Jira
PROJECT MANAGEMENT
Premiere Pro
EDITING
Google Suite
PROJECT MANAGEMENT
Photoshop
EDITING
OBS Studio
STEAMING/RECORDING
GitHub
PROJECT MANAGEMENT/SHARING
Meta Business Suite
COMMUNITY MANAGEMENT